Hammerfall: Tidebreaker
Hammerfall: Tidebreaker
The island stands alone against the ocean.
Ships rise from the depths and move toward the shore. The only defense is a magical hammer whose strikes create shockwaves across the water. These waves can push ships back — or, when fully charged, destroy them.
The hammer’s power is limited.
You must collect crystals, time your strikes carefully, and choose the right station. A bad decision will let the ships reach the island.
The game is short and arcade-focused, built around moment-to-moment decisions:
-
strike early to gain time
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or wait for full power and deliver a decisive blow
Controls
-
Movement:
W A S Dor Arrow Keys -
Hammer Strike:
Spacebar or Left Mouse Button
(only works while standing on a station)
Goal
-
Win: defend the island and stop all incoming ship waves
-
Lose: any ship reaches the shoreline
Credits
-
Music, sound effects, sprites:
Unity Megapack (asset pack) -
Land and ocean assets:
by Beast
https://opengameart.org/users/beast
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | AppSmithery |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Tower Defense |

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